All Possible Futures
Ever wished a character from your favourite book would leap off the page?
Imagine if they actually could.
That’s the concept behind The Plucky Squire, a new video game set inside – and outside – a storybook.
Follow the title character Jot on his quest to save the Land of Mojo from evil wizard Humgrump.
The tongue-in-cheek adventure heavily influenced by classics like The Legend of Zelda has a unique twist: Jot can jump between the 2D world of its pages and the 3D world outside.
The Plucky Squire, one of this year’s most anticipated indie games, received favorable reviews from critics upon its release.
Its launch marks the end of a four-year journey for lead designer James Turner.
All Possible Futures
James has a fairy tale story of his own.
An artist by nature, he studied computer graphics and landed a job at a London game studio.
During a trip to Japan, friends helped him secure a position at Pokémon spin-off developer Genius Sonority despite the language barrier.
James eventually worked on multiple Pokémon titles and became the art director for Pokémon Sword and Shield on Nintendo Switch.
With a desire to start his own studio, James partnered with Jonathan Biddle, based in Australia, to establish All Possible Futures.
After delaying the release of The Plucky Squire for polishing, James reflects on the challenges and rewards of indie game development.
All Possible Futures
Vocabulary List:
- Anticipated /ænˈtɪs.ɪ.peɪ.tɪd/ (adjective): Regarded as likely to happen; expected.
- Concept /ˈkɒn.sɛpt/ (noun): An abstract idea or general notion.
- Influenced /ˈɪn.fluː.ənst/ (verb): Affected or changed by external factors.
- Twist /twɪst/ (noun): A change in the expected outcome or direction.
- Journey /ˈdʒɜː.ni/ (noun): The act of traveling from one place to another often implying progress or development.
- Challenges /ˈtʃæl.ɪndʒɪz/ (noun): Difficulties that require a solution or effort to overcome.