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Firaxis recently unveiled a virtual reality version of the much-anticipated Civilization 7. Titled Sid Meier’s Civilization 7 – VR, this marks the franchise’s inaugural venture into the realm of VR, set to launch in spring 2025 exclusively for the Meta Quest 3 and 3S.
Publisher 2K Games confirmed that PlaySide Studios, known for their work on virtual experiences like The Walking Dead: Saints & Sinners and Meta Horizon Worlds, is at the helm of the development.
According to the official description, Civilization 7 – VR elevates gameplay to unprecedented heights. Players will engage with a Command Table, offering an eagle-eye view of the detailed map, reminiscent of a lively tabletop game. As players navigate through the ages, they will interact face-to-face with renowned world leaders, witnessing their reactions whether they choose to forge alliances or declare war.
Furthermore, this game supports both immersive VR and mixed reality experiences, enabling players to switch seamlessly between the two modes. In VR, one finds themselves in a lavish museum, gazing at impressive vistas tailored to their chosen leader. The Command Table also adapts to fit the player’s physical surroundings, adding a unique touch to the experience.
Despite early access criticisms regarding the user interface and map diversity, Firaxis has acknowledged the feedback and is committed to implementing necessary improvements. Take-Two’s CEO, Strauss Zelnick, expressed confidence in the game’s long-term reception, suggesting the dedicated fanbase will embrace it more fully with continued play.
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
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Vocabulary List:
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Accent
Inaugural/ɪˈnɔːɡjʊrəl/adjective
Marking the beginning of an institution activity or period.
Anticipated/ænˈtɪsɪpeɪtɪd/adjective
Regarded as probable; expected.
Engage/ɪnˈɡeɪdʒ/verb
To participate or become involved in.
Immersive/ɪˈmɜːrsɪv/adjective
Providing a completely engaging experience.
Adapt/əˈdæpt/verb
To adjust or modify to suit new conditions.
Criticisms/ˈkrɪtɪsɪzmz/noun
Judgments or evaluations of the merits and faults of a work or subject.